Game Development Life Cycle.
Game Development Life Cycle.
M. Abrar Bagaspati
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Our beloved form of entertainment, video games, have released many games over the decades. Many were good, but many were bad. Many companies have made a name for themselves, some are known for being great, and some are known for being bad. But how can the companies that are known for being great develop such amazing and high-quality games? Well it’s related to their Game Development Life Cycle.
What Is Game Development Life Cycle?
In every game released, there is this thing called a “Game Development Life Cycle”, or GDLC for short. GDLC is a crucial part of developing games, as it is the multiple steps to creating video games. These steps are not always the same with every game, though there are steps that people agree are an important part to game development.
How Does Game Development Life Cycle Work?
- Initiation/Planning
The very first step towards creating a game. It is the step where developers decide and brainstorm ideas for the game they’re creating.
2. Team Building
The developers decide each member’s role and maybe hire some new member if required.
3. Pre-production
Before jumping into full production, this is the step where designer, artist, and programmer make the prototype of the game (Blueprint). The designer will create a simple design before adding details, the artist will create storyboards, and the programmer will create some scripts with placeholder models to see what works.
4. Production
Production is the step where the team add details, depth and try to perfect and improve on the prototype they’ve made. Artist creating proper character models, environment, level design, animation. Programmers can start adding more complex scripts. And many more
5. Alpha Testing
The stage where the game is playable, but there are still many bugs and glitches in the game. It’s still incomplete and Alpha testing is the phase where developers test and fix the bugs
6. Beta Version
A completed stage of the game. They do more bug checking & fixing in this phase.
7. Testing
The step where the game is tested from start to finish. To see if there’s any bug oversight, softlocks, difficulty and many more game aspects. It’s also to hunt if there’s any exploits in the game, are a certain aspect working properly, and etc.
8. Launch
The game is finally ready to be released.
9. Post Launch
This is where developers tend to fix bugs that was an oversight during testing. Not just bug fixing, some games receive an expansion in content (DLC) and game balancing changes.
10. Maintenance
After noticing the bugs that are in the release version of the game, developers fixes the bug and sometimes add quality of life changes to the game.
One Result Example Of A Good Game By Having Good GDLC.
Super Mario Odyssey, released on October 17 2017 was a new 3D Platformer installment of the Mario franchise. Released for the Nintendo Switch, Mario Odyssey introduces an interesting gimmick to platformers: The ability to possess enemies. With the help of Mario’s new buddy, Cappy. Mario is now able to enter an enemy and play as many Mario enemies. You can use these enemies to solve puzzles, complete platforming challenges, and obtain the moon stars. Its main narrative is almost similar to other Mario games, Bowser kidnaps Peach to marry her. Mario, now with the help of Cappy, embarks on an adventure to save Peach once again.
We can tell that the development cycle of Mario Odyssey wasn’t much of a mess. From the release of Mario Odyssey, it was widely praised. The work cycle steps are similar to what was written before, initiation/planning, pre-production, production, release and the rest of the steps.
Nintendo.
Nintendo is known for their exclusive games and their consoles. Their games are often great, whether in gameplay, design, music, etc. Their high quality and usually innovative consoles, including their exclusives are always great to play with. Nintendo consoles usually have a gimmick to it, Nintendo Wii and its motion control, Nintendo DS/3DS with the splitscreen, and Nintendo Switch being a half-portable, half-home console.
How does Nintendo GDLC Work?
While Nintendo’s GDLC works like any others. Nintendo tries to prioritize shorter game development time. It doesn’t mean they’re reducing the time to create a full fledged game, it’s for creating smaller & shorter games while the mainline games are being developed.
Source Links
https://www.ign.com/articles/2017/10/26/super-mario-odyssey-review
https://gamemaker.io/en/blog/stages-of-game-development
https://www.gamedeveloper.com/business/what-is-the-game-development-life-cycle-
https://www.ign.com/articles/nintendo-shorter-game-development-cycle-furukawa-pragmatic-sensible
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